On April 15, 2010, the Halo 2 multiplayer services, along with all other original Xbox LIVE services, were discontinued. However, some of Halo 2's fans left their Xbox's running after April 15. Xbox LIVE did not boot the approximately 500 people who had signed into Xbox LIVE before the discontinuation of service on April 15. These players continued playing online amongst one another but no new players could sign on. On April 30, 2010 only 12 fans who had managed to keep their Xbox and Xbox LIVE connections stable remained logged into Halo 2 on Xbox Live. Nicknamed the "Noble 12", they continued to play games among themselves. In response, Stephen Toulouse, director of policy and enforcement for Xbox Live, tweeted "To those noble folk keeping halo2 alive: we see you, and we salute you,". These hardcore fans were awarded Halo: Reach Beta keys because of their attempts to keep Halo 2 alive. Over the next 9 days, 10 of the 12 gamers would experience either Xbox malfunctions or Internet malfunctions. Some were reported as logging off voluntarily to play the Halo: Reach Beta they received. Only two people remained online in Halo 2. On May 10, 2010, "Agent Windex" was quoted as saying "I just got kicked off guys. Good Job Apache, you're the last one". Later that day, "Apache N4SIR", the very last person on Halo 2, was booted from Xbox LIVE. This marked the end of Halo 2 on Xbox LIVE and the end of the original Xbox LIVE.
Halo2.com was the promotional website registered by Microsoft for Halo 2. It first went live on May 11, and had national or regional variants, such as the Australian site (www.halo2.com.au/). Initially, it consisted of a straightforward promotional site, featuring screenshots, wallpapers, videos, and news. Later, it was relaunched by AKQA on October 15, expanded and updated with a Covenant theme and tied to the i love bees alternate reality game. After Halo 2's release, it was merged with the official Xbox site.
this works perfectly fine and by far i have zero issues. it kinda fix all the lag of my previous existing game that i had and still holds my progress. either having a copy of halo 2 or just simply download the game from here still works fine. some people might have issues depending on their hardware and etc.
On the map High Charity (07b_forerunnership), in the final BSP which is normally inaccessible by the player, lies a Warthog Run similar to the ones from the ends of Halo: Combat Evolved and Halo 3. Thanks to 343 releasing modding tools for Halo: The Master Chief Collection's version of Halo 2, anyone can now access this BSP through either switching BSPs in the debug menu to 5, or by typing the command switch_bsp 5 in Sapien or halo2_tag_test, though the scripts and AI spawns no longer exist for the section. It takes place along one of the lengthy power conduits connecting the Forerunner Keyship to the city of High Charity. The run would've been populated with Flood, Covenant, and would've had long gravity corridors that transported the player and their Hog from one section of the run to the next, however through the passage of time, these no longer work by default today and require fixing. At the far end, before the last cutscene would be triggered, is a large metal... object. It shares similar textures to the Keyship, and seems to be a gameplay placeholder for it.
Of the 15 implemented skulls in the game, the one in Armory is the only one that doesn't print its name to the screen upon collection. This is caused by an unassigned string ID in a lookup table used by the skull unlock function. To fix this on the Vista release, change offset 0x3BCB00 in unpatched halo2.exe to 02 07 00 11 to supply it with Cow Bell, or 03 07 00 11 to supply That's Just... Wrong. The skull functions by treating all noises the player makes as loud as a rocket explosion in the AI hearing routine. 041b061a72